I KNOW FOR SURE THAT EVERYTHING WILL BE FINE HERE AND IT'S IMPORTANT TO HAVE AT LEAST SOMETHING STABLE IN YOUR LIFE. I FEEL NIRVANA WHEN I THROW CARDS IN BATTLES, OPEN NEW PACKS, OR TRY TO OPEN NEW LEVELS ON THE ISLANDS. ☑TENTH, WHEN I LAUNCH THIS GAME, I KNOW THAT I WILL HAVE A GREAT TIME IN IT, THIS IS SOMETHING LIKE EVERYDAY PSYCHOTHERAPY. ☑NINTH, THE GAME IS CONSTANTLY IMPROVING, YOU CAN NEVER GET BORED WHEN THE DEVELOPERS TRY AND COME UP WITH NEW FUNCTIONS AND DON'T FORGET ABOUT LARGE SCALE HOLIDAYS, LIKE HALLOWEEN, YOU WILL LEARN ABOUT ALL THE NEWS THROUGH THE MAILBOX IN THE GAME, THIS IS VERY CUTE, ESPECIALLY WHEN A SMALL BUG OCCURRED AND SOMETHING DOESN'T WORK, THE DEVELOPERS WILL FIX IT VERY QUICKLY AND SEND AN APOLOGY IN THE LETTER AND VERY PLEASANT IMPRESSIVE BONUSES, THIS IS TOO AMAZING AND TOUCHING. GAMEFAQS ANIMATION THROWDOWN THE QUEST FOR CARDS FREEBUT CAN ANY GAME BOAST THAT THE REWARD IN THE FREE PART OF THE BATTLE PASS IS AS WORTHY AS IN THE PAID ONE? VERY RARE, AND HERE IS JUST THAT RARE CASE. ☑EIGHTHLY, THERE IS A BATTLE PASS HERE, THIS SYSTEM PROBABLY IS ALREADY IN ALL GAMES. ☑SEVENTH, UNLOCKING VARIOUS COMBOS IS A SEPARATE KIND OF ART, AND IF YOU ALSO HAVE THE POSSIBILITY TO USE IT IN BATTLE, THEN I PROMISE YOU'RE INVINCIBLE PLAYER. ☑SIXTH, YOU CAN JOIN A CLAN AND COMPETE WITH OTHERS, PROVING YOUR PRODUCTIVITY, OH I LIKE MY CLAN, TRUTH, OPS I FORGET ITS NAME, BUT WHATEVER. ☑FIFTH, THERE ARE MANY OPPORTUNITIES TO GET NEW CARDS AND COLLECT THE THINGS YOU LIKE, AND YOU CAN PURCHASE THROUGH COINS, THROUGH AWESOME BLUE CRYSTALS, THROUGH GOLD POO, OR GET THEM FOR MISSIONS, ETC. ☑FOURTHLY, WHEN NEW GAME ELEMENTS ARE ADDED THE CARTOON CHARACTERS WILL TALK ABOUT IT AND JOKE SOMETIMES, OMG I LOVE IT. ☑THIRD, YOU CAN SIMPLY PRESS AUTOMATIC BATTLE AND ENJOY THE MINUTES OF TIME SAVE. ☑SECOND, THERE ARE SO MANY BEAUTIFUL ANIMATIONS AND SOUNDS WHEN THE CARDS BATTLE OR COMBO HAPPEN. Note: Skills with the Special trait will only work on characters from the same series.☑FIRST, THERE ARE THE CHARACTERS OF THE AMERICAN DAD AND MORE, AND I LOVE THIS ANIMATED SERIES. This doesn't apply to all skills, but it's something you have to keep in mind when building your deck. Traits are especially important as they affect whether a card's skill will affect all cards or just those of the same trait. If a card can't combo with most of the other cards in your deck, cull it out.įinally, pay attention to a card's details when building a deck, as skills marked with a star only affect a specific type of card - either a cartoon set (Family Guy, Futurama, etc.) or a specific trait (Hyper, Armed, Educated, Artistic, Drunk). Unlike other CCGs, your cards aren't static - upgrading not only increases stats, but also gives new skills.Īfter upgrading, the most important aspect of deck building is synergy. GAMEFAQS ANIMATION THROWDOWN THE QUEST FOR CARDS UPGRADEKeep your lanes full and your cards combined! Deck BuildingĪlways recycle shards and old, redundant cards to earn more Power, which is used to upgrade cards. GAMEFAQS ANIMATION THROWDOWN THE QUEST FOR CARDS CRACKFor instance you can play Crack on turn 1 and Steve Smith on turn 2 or vice versa, but either way you still end up with Withdrawal Steve. The order you play cards doesn't affect a combo. While combos typically raise stats, they can also replace the card's skills. Sometimes combos will actually make a card less useful, so know what you are getting into ahead of time. Setting down skilled cards quickly is paramount. For instance, playing a card with Shield early keeps your lineup defended over subsequent turns, while it's a good idea to play a card with Recover when you know you will be setting down a combo in the next turn. "Summoning Sickness" is still on display however, as cards don't attack the turn they are put down. If your card deal 5 damage and the opposing card has 1 health, 4 remaining damage will be dealt to the opponent directly.Ĭard health also doesn't restore at the start of each turn like in Magic, and instead must be healed through skills. First up, all cards automatically deal overrun damage, with no skill required. There are a few key differences here from the standard CCG.
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